﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 游戏配置
/// </summary>
[CreateAssetMenu(fileName ="GameConf",menuName ="GameConf")]
public class GameConf : ScriptableObject
{
    [Tooltip("阳光")]
    public GameObject sunprefab;
    [Tooltip("向日葵")]
    public GameObject flowerprefab;
    [Tooltip("豌豆射手")]
    public GameObject shotterprefab;

    [Header("子弹")]
    [Tooltip("射手")]
    public Sprite sprite;
}
